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Social:less thanp>Scientific Games, Social is a global leader focused in providing an ever-expanding portfolio of robust iGaming and Social Casino solutions to the global gaming industry. To put it simply - we make Mobile and Facebook games that are fun to play, fun to make, and we're growing like crazy! Scientific Games global reach is made possible by the expertise of our rock star teams and game makers. Want to be part of a fast-paced company that lands in the Top 1% of Social Casino games? See more details below!less than/p>less thanp>Scientific Games:less than/p>less thanp>Scientific Games (SG) is a global leader focused on delivering an ever-expanding portfolio of lottery and gaming products and services to the world's government-regulated and government-sponsored entities. Scientific Games' global reach is made possible through the expertise, skill and dedicated efforts of its 8,000+ employees who serve lottery and gaming customers in more than 100+ countries on 6 continents.less than/p>less thanspan>less thanspan>less thanspan>less thanspan>less thanspan>less thanspan>less thanspan>Position Summaryless than/span>less than/span>less than/span>less than/span>less than/span>less than/span>less than/span>less thanp>less thanb>Job Summary:less thanspan> less than/span>less than/b>less thanspan>The Temporary Test Technician Social Gaming will execute procedures for maintaining high standards of quality, and reliability for all software developed for retail, mobile and online distribution. Ensure that products meet the requisite functional and technical standards and maintain high overall product quality. This position is not to exceed 6 months. Preferable availability is 40 hours/week. less than/span>less than/p>less thanp>less than/p>less thanp>less thanb>Essential Job Functions:less than/b>less than/p>less thanul>less thanli>Ensure that all software is working as intended through rigorous, detailed testingless than/li>less thanli>Document and maintain the status of all problems in the bug tracking databaseless than/li>less thanli>Communicate with other departments to prevent issues from arising and correct existing problems during the development cycleless than/li>less than/ul>less thanp>less than/p>less thanp>less thanb>Qualificationsless than/b>less than/p>less thanp>less than/p>less thanp>less thanb>Education:less thanspan> less than/span>less than/b>Some college coursework in Information Systems, Computer Science, MIS, Math, Statistics or another relevant arealess than/p>less thanp>less than/p>less thanp>less thanb>Knowledge, Skills, and Abilities:less than/b>less than/p>less thanul>less thanli>Understanding of testing proceduresless than/li>less thanli>Strong verbal and written communication skills.less than/li>less thanli>Ability to efficiently regulate and prioritize tasksless than/li>less thanli>Ability to meet quick deadlines and deliver precise, effective results in a fast-paced work environmentless than/li>less thanli>Self-motivated, with ability to work effectively in a fast-paced environment without direct supervisionless than/li>less thanli>Strong technical knowledge of computers or troubleshooting computer problemsless than/li>less thanli>This role requires a forward thinking, critical problem solver to identify trends and communicate findings confidently and effectively to project leadsless than/li>less than/ul>less thanp>less than/p>less thanp>less than/p>less thanp>Qualificationsless than/p>less thanp>less thanb>We are SciPlay! We make games!less than/b>less than/p>less thanp>The roots of our company are simple and strong: Our founder, Aaron "Shurm" Schurman, fell head over heels for casino games and had a vision to create the most entertaining free-to-play casino games for gamers around the world. We've grown into a company that makes games we are truly proud of and that are enjoyed by millions of players every day. Our history is extensive, but we're just getting started. In 1998, we got our start as P